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skyrim mod serana dialogue addon

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// Serana Dialogue Add-On Video unavailable Inspired by Aelarr's Race compatibility dialogue mod I decided to make a patch for Martimius' lovely Serana Dialogue Addon mod. - Created an optional patch for the Lustmord Armor mod. - Fixed an incorrect master header for the patch. IMPORTANT NOTE: For the Diplomatic Immunity quest, Serana is supposed to be force-dismissed after the last dialogue line. Included in this mod: Dialogue which will appear to change Serana's attributes making her marriable. * Even with that considered, this mod will still continue to be developed and updated with a plethora of new content in the future. - Implementation of NPC Interaction Framework. If the player is named a certain name that has been requested by Patrons, Serana will automatically recognize that (if on PC), or manually if on console. With the release of Version 2.9, I'm recommending you use Dark Brotherhood For Good Guys (if you are playing through the DB questline) // While not necessary, I use the information in the dossiers added by the mod in dialogue with Serana. - You can now change how far or near you want Serana to travel along with you! If you noticed Serana was unusually quiet in some quests, or should have commented on something, try playing through those bits again and see if she has something to say! It didn't make sense for Serana to catch up so quickly with the current Skyrim affairs and Tamrielic history in such a short time (after bringing her home but before Prophet), - Generated lip sync for voice lines that didn't have it. I mean- it doesn't make sense for a vampire thousands of years old to only know a measly Vampire Drain and Raise Zombie, right? dialogue topic. - Fixed Serana's Hagraven lines going off in Giant Camps instead of Hagraven Nests. The base narrative for the Thieves Guild remains unchanged, in addition to vanilla records not needing to be edited. - Optional patch for the Wintersun mod, so that it recognizes SDA's custom Serana marriage for Mara, Dibella, and Morwha's religious tenets. of Amorous Adventures patch (for those who don't use Flower Girls). Keeping 'I'll find us a table' since that's generally more reliable and doesn't rely on Serana's follower AI. - Script fixes for some Serana wait stuff, like whenever she's called to wait when the Dawnguard questline tells her not to. A bunch of you probably already know this, but the Serana Romance update has been out on SE for about a day or two now. Serana will still eventually be attracted to the player (should the player have chosen the romance route) but this will be shown more organically and Serana should come off as less horny and/or player-pandering. Also deleted the irrelevant GV that wasn't being used. https://linktr.ee/KerstynUngerVA | You can also support her on Ko-Fi: https://ko-fi.com/kerstynungervaLegal Disclaimer: Just because a particular belief or worldview is expressed in this Skyrim modification, either implied or explicit, it doesnt necessarily mean that I condone and/or accept those beliefs as my own. Also made sure to make all of them stop while not running. I want to be sure the player hears what she has to say. - Added a new entry in the Dibella's Boon perk condition, so that players could benefit from it if they also had the Serana's Charm magic effect (received after she first romances with you). This should hopefully help with problems some users have been experiencing. - Increased frequency of sneak greets and goodbyes again, - Increased skill threshold for a lot of Serana's praise on your skills, - Added conditions so a lot of Serana's playful greets won't occur within dungeons. The player can choose (via dialogue) whether they want Serana's hood to be disabled all times, or only in sunlight (and if Serana isn't wearing any other headgear). NOTE: Since Remiel has conversations with the vanilla Serana, I recommend you install the Remiel Banter Patch (via Patch Hub, or Xbox mod page) to prevent voice overlap. - Main Quest commentary completely redone with more immersive and extensive dialogue for each stage of it. Over 160+ new lines! - Fixed a possible issue for some users with the Companions commentary. Addition of 'follow distance' config feature (disabled for now, as lines have not yet been voiced. Her comment after "The Silver Hand" quest should now fire for more people. - Radiant conversation dialogue with Serana to start off a day's adventuring (this only occurs post-Dawnguard too, as during the Dawnguard questline there would be more important matters to tend to.). - More revoices of Laura Bailey radiant dialogue ("Can you turn me into a vampire?" Serana should now properly wait when being asked to wait. - An ability is now added when the player first enters into a romance with Serana. This is toggleable through a global, (Type "Set SeranaRomance to 0" in the console if you want to disable it). - Fixed Serana saying "Lani" for the "Jon" Name. Disabled for now until scene framework is fully put together. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. This is to prevent narrative whiplash; like how Serana could comment on your romance when the Archmage just died. - Minor subtitle tweaks for the Sorine scene triggers. Serana in the vanilla game notes that it felt so good to breathe again after being woken up. - Final Serana Romance quest to end Serana's Romance questline. - Fixed some conditions for Night To Remember quest commentary, - Reduced distance requirement for a lot of NPC banter. Not to mention the mod should load faster on older hardware! For the players, just try to role-play and be considerate, alright? - Added in Papyrus log debug messages for the horse feature, to help troubleshoot additional issues. yeah youre right, but i was just checking if someone had done these quests its not im reporting a bug or . This includes any and all of the intellectual property within the mod, including (but not limited to) all the mod's code, the "new" SDA Serana character and all the writing within the confines of the mod, and Kerstyn's performance as Serana (this includes training her lines for AI generation). More extensive quests (like those that have quest rewards- The Date at the Banned mare for example) still are logged. - Serana can now wear whatever you want her to wear! Previously the condition for this dialogue was carry weight. This way, you should almost exclusively hear Laura Bailey's voice lines during Dawnguard quests, and for everything out of those quests, Kerstyn's lines. so that it can be asked right away without having to ask "Can I talk to you for a bit?" When both FG and OStim are installed, OStim takes precedence. No longer are all of them "Start Game Enabled" freeing up game engine resources on a fresh mod install or starting a new game. Serana commentary should work, but YMMV, as SDA pretty much assumes you kill Tyranus when prompted. This also prevents dialogue from being tabbed out like before- the dialogue should be more continuous now. Get the correct information to help solve your problem and avoid such speculation such as the Amulet of Mara. It wasn't occurring at all in previous versions due to a buggy condition. - An SDA Serana menu feature (currently unvoiced, but with full feature functionality). She will have radiant conversations with barkeeps and order drinks for herself. The 'Realistic' option is set by default. This is because Serana is characterized as someone who is close and open to the player at this point, which didn't make sense for players who just met Serana. Fully voiced from parts of her existing dialogue. Makes it so that Serana can snuggle next to the player if Campfire is installed. Changed Solstheim Location commentary and Serana Blackreach stuff to be triggered through Story Manager, Merged Breakup Handler, Bolstering The Ranks, Auriel's Bow records with SDA's Main Dialogue records, freeing up quest data space and making the mod's internals overall more streamlined, Enabled more Papyrus debug logging to help users who may be having problems with various features, Some under the hood tweaks for SDA Follower Banter, Improvements to script performance for College of Winterhold, Dark Brotherhood, and Companions commentaries, Changed Serana Silent Teleport script so she would be teleported nearer to the player. This quest can be triggered after the Bannered Mare Date and the subsequent friendship conversation. - Banter with the Remiel Follower, including exclusive lines written and voiced just for the banter, from both Remiel's and SDA's voice actresses. Added more safeguards to the triggerboxes for some College of Winterhold commentaries, so that they can't be triggered if Serana isn't following the player. - Serana now performs what is called a 'Silent TP' when she has quest commentary. - More of Serana's ForceGreets shouldn't trigger when the player is in dialogue now. Even vampires get tired. This has since been conditioned to occur after her initial confession of feelings, should the player have gone the romance route. Pretty Huge Update! The horse will also follow/teleport to her when it has gotten too far, so no need to worry about horse catch-ups. - Camilla, Orgnar, and Delphine (considering she's still an innkeeper), - Why Serana speaks so casually for a royal vampire, - Serana asking the player questions about their character's goals in life (mainly for the player's role-playing), - Serana being reacquainted with the current world, - Tweaked conditions for some of Serana's radiant greets to occur after earlier on in the Dawnguard questline, - Some backend implementations to ensure Serana doesn't hum when the player is in dialogue with other NPCs (requires SKSE), - Fixed a problem with Serana's dialogue firing off in one of the Sorine scenes, - Added proper AI packages for Lisette and Taarie conversations. Additionally, the entire Dawnguard questline revolves around Seranas blood- and what good does blood circulation and a beating heart do without making the person breathe? The writing for a lot of these conversations has improved, and Kerstyn's voice should now feel more synergistic with how she voices the Serana character now. Added in dialogue options to affirm Serana's vampirism, and also completely rewrote the end of the quest (if Serana were to be cured). If Serana isn't close to you yet, you won't hear any MQ commentary at all. - Added conditions to some combat dialogue to ensure they won't fire off unless Serana has warmed up to you a bit. | If the banter is not triggering for you for some reason (Serana should speak to Sofia as soon as they meet) try saving, then reloading your save. You do not need to romance Serana for this. If the player chose to destroy the Dark Brotherhood, one of Serana's DB radiant greets should no longer occur, Increased threshold for magicka commenting, Reduced frequency of combat-end greets regarding Serana being tired. - Implementation of another Dawnguard NPC interaction scene. - More subtitle fixes, especially for some font characters which may sometimes display as square boxes, - Serana or other NPCs which have banter with her won't initiate their scenes when the player is currently in dialogue (Requires SKSE). It's intended for her to stop her headtracking and just look forward, which works sometimes. - Location Awareness for the Ragged Flagon, Entering your home for the very first time (unique responses for each of the 3 homes), Each of the homes via her radiant dialogue, The area around the properties before you build the house, - You can tell Serana to hang around here when you dismiss her.

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skyrim mod serana dialogue addon